Crosscode. Where to begin with Crosscode? It isn't absolutely amazing, but for what it is, it's good. It's an RPG that tries to style itself after modern MMOs and classic JRPG, with a satisfying real time combat system where you control one character with your RPG combat staples- light attack, dodge, shoot generic bullet thing, and special ability. The platforming is alright, but suffers because of the semi top down perspective which makes judging heights hard. The side quests are pretty often hot garbage, but you can skip them easily enough. There's a weirdly complicated gear crafting system which is done thru traders which can be ignored, allowing you to just buy gear from vendors instead. Art style is kawaii enough to satisfy most weeb needs. About half of the game is puzzles, the quality of which is sometimes great and sometimes not. Sometimes you run around for fifteen minutes to find where you're supposed to jump, sometimes new concepts are unexplained, but most of the puzzles flow well. Despite a semi predictable plot and the MC being too goddamn nice. Some of the bosses are mediocre, some are fantastic. Some are godawful. The requirements for the true ending are stupid,but you can skip the final area after doing it once and it only takes a few minutes to fulfill the criteria. Grinding rarely rears its ugly head- grab quests you see as you go past, kill every enemy you meet at least once, and you most likely will be able to go on through the game unimpeded. I recommend Crosscode.
Divinity OS:2 is a pretty unique game. It takes several steps sideways, a few steps forward, and a few steps back from its predecessor, but is still an absolutely fantastic experience. The combat introduces an armor system, reducing the cheese factor of combat- to the game's detriment, since it gives the impression that mixed teams are bad and makes for less fun moments where you CC every enemy for a turn by accident, but also greatly reducing frustration. The remaining cheesability of the game is still more than adequate. Since crowd control is no longer random, you won't end up in situations where half your team is on their ass because you didn't knock down every enemy in the first turn. Crafting has been neutered, and is now nearly useless, but crafting as a skill has also been removed, so you won't end up with a useless character who invested in it. The new scaling system greatly increases frustration towards the latter portion of the game, but by then the fantastic quests and decent story will have won you over, and you won't mind having to download a mod to reduce or remove scaling because some of those Act 4 fights are legit BS. The Economy may be great- I wouldn't know. Keeping one thief on your team allows you to break the thing by stealing all your gear and will leave your characters over-encumbered with loot. Divinity 2 allows for some pretty solid roleplay- not quite true freeform, but pretty damned close, and for most of the game, the combat system remains solid and enjoyable, though the end-game has a bunch of broken stuff. Really long too, which is alright, I guess. Doesn't suffer from the same combat bloat that other isometric RPGs do nowadays. You won't have to fight hundreds of samey enemies to get to the story, like in Tyranny. Would rec.
Just beat Death's Gambit. Interesting, if flawed game. Quite simple, not much weapon variety, and not too long. Still fairly fun, despite a lot of issues. Animation quality varies a great deal, but is generally fairly mediocre. The pixel art is great, mostly. Combat is fun but suffers from difficulty spikes. What games have you played recently?